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    Game Coding Complete
    by Mike McShaffry
    Paperback from Paraglyph Publishing
    Book Published: June, 2003
     
    Strategy Game Programming With Directx 9.0
    by Todd Barron
    Listed under Game Programming
     
    Real-Time Rendering (2nd Edition)
    by Tomas Akenine-Moller, Eric Haines
    Hardcover from A K Peters Ltd
    Book Published: July, 2002
     
    BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION
    by Wolfgang F. Engel
    Paperback from Premier Press
    Book Published: 01 December, 2003
     
    Tricks of the Windows Game Programming Gurus (2nd Edition)
    by Andre LaMothe
    Paperback from SAMS
    Book Published: 15 June, 2002
     
    Mathematics for 3D Game Programming & Computer Graphics
    by Eric Lengyel
    Hardcover from Charles River Media
    Book Published: 18 December, 2001
     
    C++ for Game Programmers (Game Development Series)
    by Noel Llopis
    Book Description:
    C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. 
    This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. 
    Paperback from Charles River Media
    Book Published: April, 2003
     
    Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
    by David Kushner
    Hardcover from Random House
    Book Published: 06 May, 2003
     
    Game Programming Gems 2
    by Mark DeLoura
    Hardcover from Charles River Media
    Book Published: 01 October, 2001
     
    The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
    by Steven L. Kent
    Paperback from Prima Lifestyles
    Book Published: 06 September, 2001
     
    Internet Texas Hold'em: Winning Strategies from an Internet Pro
    by Matthew Hilger
    Paperback from Matthew Hilger
    Book Published: July, 2003
     

     
     
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