Brough's Books - Multimedia Programming
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 Graphics & Multimedia Programming

Books on Adobe PostScript, Animation, C & C++ Graphics, Direct3D & DirectX, Fractals, GIS...
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Graphics & Multimedia
 
  • Adobe PostScript
  • Animation
  • C & C++ Graphics
  • Direct3D & DirectX
  • Fractals
  • GIS
  • HTML
  • HTML 4
  • Dynamic HTML
  • Interface Design
  • Mathematica
  • OpenGL
  • Rendering & Ray Tracing
  • SGML
  • Solid Works
  • Sound
  • Unicode
  • Virtual Reality
  • VRML

  •  
    Don't Make Me Think: A Common Sense Approach to Web Usability
    by Steve Krug
    Paperback from New Riders
    Book Published: 13 October, 2000
    Special Order
     
    OpenGL(R) Shading Language
    by Randi J. Rost
    Paperback from Addison-Wesley Pub Co
    Book Published: 12 February, 2004
     
    Macromedia Flash MX 2004 ActionScript : Training from the Source
    Macromedia Flash MX 2004 ActionScript : Training from the Source
    by Derek Franklin, Jobe Makar
    Paperback from Macromedia Press
    Book Published: 19 November, 2003
     
    C++ GUI Programming with Qt 3
    by Jasmin Blanchette, Mark Summerfield
    Paperback from Prentice Hall PTR
    Book Published: 15 January, 2004
     
    Dynamic HTML: The Definitive Reference (2nd Edition)
    by Danny Goodman
    Paperback from O'Reilly & Associates
    Book Published: 15 September, 2002
     
    JavaScript & DHTML Cookbook
    by Danny Goodman
    Paperback from O'Reilly & Associates
    Book Published: 01 April, 2003
     
    Stop Staring: Facial Modeling and Animation Done Right
    by Jason Osipa
    Paperback from Sybex
    Book Published: 01 August, 2003
     
    Eric Meyer on CSS: Mastering the Language of Web Design
    by Eric A. Meyer
    Paperback from New Riders
    Book Published: 28 June, 2002
     
    HTML for the World Wide Web with XHTML and CSS: Visual QuickStart Guide, Fifth Edition
    by Elizabeth Castro
    Paperback from Peachpit Press
    Book Published: 17 September, 2002
     
    HTML & XHTML: The Definitive Guide, Fifth Edition
    by Chuck Musciano, Bill Kennedy
    Paperback from O'Reilly & Associates
    Book Published: August, 2002
     
    Game Programming Gems
    by Mark DeLoura
    Hardcover from Charles River Media
    Book Published: August, 2000
     
    Digital Lighting & Rendering
    by Jeremy Birn
    Paperback from New Riders
    Book Published: 15 January, 2000
     
    MCAD/MCSD Training Guide (70-320): Developing XML Web Services and Server Components with Visual C# .NET and the .NET Framework
    by Amit Kalani, Priti Kalani
    Paperback from Que
    Book Published: 18 April, 2003
     
    The Guru's Guide to SQL Server Stored Procedures, XML, and HTML (With CD-ROM)
    by Ken Henderson
    Paperback from Addison-Wesley Pub Co
    Book Published: 27 December, 2001
     
    Adobe After Effects 6.0 Classroom in a Book
    by Adobe Creative Team
    Paperback from Adobe Press
    Book Published: 10 October, 2003
     
    Introduction to 3D Game Programming with DirectX 9.0
    by Frank D. Luna
    Paperback from Wordware Publishing
    Book Published: 02 June, 2003
    Special Order
     
    Adobe Premiere Pro Classroom in a Book
    by Adobe Creative Team
    Paperback from Adobe Press
    Book Published: 20 October, 2003
     
    The Photoshop 7 Wow! Book
    by Jack Davis
    Paperback from Peachpit Press
    Book Published: 10 March, 2003
     
    XML in a Nutshell, 2nd Edition
    by Elliotte Rusty Harold, W. Scott Means
    Paperback from O'Reilly & Associates
    Book Published: 15 June, 2002
     
    Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
    by André LaMothe
    Paperback from SAMS
    Book Published: 02 June, 2003
     
    Maya Character Creation: Modeling and Animation Controls, First Edition
    by Chris Maraffi
    Paperback from New Riders
    Book Published: 05 September, 2003
     
    Game Programming Gems 2
    by Mark DeLoura
    Hardcover from Charles River Media
    Book Published: 01 October, 2001
     
    OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition
    by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Architecture Review Board, David Shreiner
    Paperback from Addison-Wesley Pub Co
    Book Published: 14 November, 2003
     
    Designing Web Usability : The Practice of Simplicity
    by Jakob Nielsen
    Paperback from New Riders
    Book Published: 20 December, 1999
     
    Definitive XML Schema
    by Priscilla Walmsley
    Paperback from Prentice Hall PTR
    Book Published: 07 December, 2001
     
    Mathematics for 3D Game Programming and Computer Graphics, Second Edition
    by Eric Lengyel
    Hardcover from Charles River Media
    Book Published: 18 November, 2003
     
    Advanced RenderMan: Creating CGI for Motion Pictures
    by Anthony Apodaca, Larry Gritz
    Paperback from Morgan Kaufmann
    Book Published: 08 December, 1999
     
    Homepage Usability: 50 Websites Deconstructed
    by Jakob Nielsen, Marie Tahir
    Paperback from New Riders
    Book Published: 05 November, 2001
     
    XSLT : Programmer's Reference
    by Michael Kay
    Paperback from Wrox
    Book Published: 03 May, 2001
     
    Cascading Style Sheets: The Definitive Guide
    by Eric Meyer
    Paperback from O'Reilly & Associates
    Book Published: 15 May, 2000
     

     
     
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