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Animating
Real-Time Game Characters (Game Development Series)
by Paul
Steed
Book Description
Learn the basics of what makes a great character model
and gain new insights to the many issues facing the character animator.
Using the tried and proven methods found in Animating Real-Time Game Characters,
youíll quickly bring your character animation to the next level.
Find detailed coverage on modeling, rigging, and weighting real-time game
characters using 3ds max and character studio. Explore effective keyframing
techniques that focus on dramatic poses and proper timing. Discover how
to work with and adjust motion capture data as well as what to look for
when working with mocap studios. Get an inside glimpse at the process of
taking a real-time game character from concept to export into a game technology.
With the popularity of games like Quake III: Arena, Unreal
Tournament, and Warcraft III, real-time gaming is here to stay. Whether
youíre a working professional or an eager novice, Animating Real-Time
Game Characters will absolutely help you improve your character animation
skills using 3ds max and character studio.
HIGHLIGHTS
* Step-by-step instruction with hundreds of clear illustrations
* Complete game character models and animation sets
* Detailed info on keyframing and using motion capture
data
* Find dozens of ideas and notes on using the most popular
game character creation and animation tools, including 3ds max and character
studio
* Thousands of frames of animation ready to be plugged
into your own game character
ON THE CD-ROM
* All models, images, and motion capture files are included
for use with the tutorials, as well as a fun-filled game demo for the new
online-only action game sensation, Betty Bad!
Paperback from Charles River Media
Book Published: 05 December, 2002 |
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Harnessing
3ds max 5
by Michele Bousquet, Aaron F. Ross
Paperback from Delmar Publishers
Book Published: April, 2003 |
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3ds
max 5 Fundamentals
by Ted Boardman
Book Description: For the new user or seasoned pro, Discreet authorized
trainer, Ted Boardman, explains the latest version of the most popular
3d program. Following the exercises and tutorials in the book, readers
will discover the new features of 3ds max 6 that make it even more powerful
and easier to use. Learn how to work effectively and efficiently through
production techniques covered in this book.
Leading 3ds max trainer Ted Boardman covers every core technique and
skill for making the most of 3ds max 6 in virtually any application or
industry, including computer/video games, web content development, film,
television, and architecture. Boardman begins by introducing the fundamental
concepts students need to work with 3ds max 6. Next, he introduces the
fundamentals of modeling, applying materials and maps, applying realistic
lighting, and effectively integrating animation. Then, he focuses on interior
scenes, introducing 3ds max modeling techniques for radiosity and efficiency;
more sophisticated approaches to materials and mapping; and the software's
powerful animation controllers. Coverage also includes freeform lighting,
animating in world space, adding realistic dynamics with reactor, and video
post-production.
Paperback from New Riders
Book Published: 15 November, 2002 |
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3ds
max 5 Bible
by Kelly L. Murdock
Paperback from John Wiley & Sons
Book Published: 21 November, 2002 |
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3ds
max 4 Bible
by Kelly L. Murdock
Paperback from John Wiley & Sons
Book Published: 01 August, 2001 |
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3ds
maxTM 6 Bible
by Kelly L. Murdock
Paperback from Hungry Minds, Inc
Book Published: 22 March, 2004 |
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3ds
max 4 Magic
by Sean Bonney, Laurent Abecassis, Marcus Richards
Paperback from New Riders
Book Published: 15 May, 2001 |
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