Graphics & Illustration
Adobe Photoshop 7.0 Classroom in a Book
by Adobe Creative Team
Listed under Photoshop
Adobe
Premiere Pro Bible
by Adele Droblas, Seth Greenberg
Paperback from Hungry Minds, Inc
Book Published: 22 December, 2003 |
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Advanced
3D Photorealism Techniques
by Bill Fleming
A leaf is a leaf is a leaf... but not in the photorealism world: "A
leaf isn't photorealistic unless the edges show some signs of having been
eaten by insects, of the dryness of aging. And, of course, nothing is photorealistic
if it's perfect," explains Bill Fleming, the respected and praised photorealism
3-D graphics expert. In his "Advanced 3D Photorealism Techniques," Fleming
has bundled together a collection of workable and rich tutorials; excellent
techniques for surfacing, modeling, and image creation; and a host of tricks
for enhancing budding or experienced 3-D graphics artists' creations.
Paperback: 400 pages
John Wiley & Sons; ISBN: 0471344036; Bk&Cd Rom
edition (June 14, 1999)
The
Art and Science of Digital Compositing
by Ron Brinkmann, Ron Brinkman
from Morgan Kaufmann
3-D
Human Modeling and Animation
by Peter Ratner
Never forgetting that "the human form is the most valuable and challenging
resource in fine art," 3-D Human Modeling and Animation helps make the
transition from 2-D to 3-D--working with height, width, and now depth--easier.
Student artists and animators learning or expanding their skills for modeling
and animating digital humans will find this book a great resource. Lessons
and instruction begin by modeling the feet, progressing upward through
the body, and then ending with the head (the head being the most complicated
to create). The modeling approach you'll use involves skinning cross-sectional
splines and contours, a system that uses a series of curved or straight
outlines and then connects them. Students will find the various procedures
used here helpful, no matter what software or hardware setup they're using.
In an example on human motion, you consider the movement of clothes on
the human body, which tend to move separately--the swing of a skirt as
it twirls opposite the human figure, for example. Animate your characters
with secondary actions, the book suggests, so that their movements look
more realistic and dramatic. While there is no companion CD-ROM, this book
offers plenty of illustrations, step-by-step instructions, and student
exercises. Whether you're just learning to model or want to expand beyond
your 2-D skills and make the leap into the 3-D arena, you'll find 3-D Human
Modeling and Animation a good place to start. --Brooke Gilbert - Amazon.com
Paperback: 320 pages
John Wiley & Sons; ISBN: 047129229X; (May 11, 1998)
Computer
Graphics: Principles and Practice in C (2nd Edition)
by James D. Foley, et al
(Hardcover)
Dreamweaver(R)
4 Fireworks(R) 4 Studio: A Beginner's Guide
by Kim Cavanaugh
Paperback: 550 pages
Osborne McGraw-Hill; ISBN: 0072192607; (September 10,
2001)
Dreamweaver
4 for Windows and Macintosh: Visual QuickStart Guide
by J. Tarin Towers
(Paperback -- April 4, 2001)
Dreamweaver
4 Hands-On Training
by Garo Green, Lynda Weinman
(Paperback)
Macromedia
Flash MX Advanced for Windows and Macintosh Visual QuickPro Guide
by Russell Chun
(Paperback -- May 15, 2002)
Macromedia
Flash MX ActionScripting: Advanced Training from the Source
by Derek Franklin, Jobe Makar
Paperback: 606 pages
Macromedia Press; ISBN: 0201770229; 1st edition (April
24, 2002)
Macromedia
Flash MX: Training from the Source
by Chrissy Rey
(Paperback -- June 18, 2002)
Flash
MX: Graphics, Animation & Interactivity
by James L. Mohler
(Paperback -- May 3, 2002)
Flash
MX Savvy (With CD-ROM)
by Ethan Watrall, Norbert Herber
(Paperback -- May 15, 2002)
Final Cut Pro 4 and the Art of Filmmaking
by Jason Cranford Teague, David Teague
Listed under Final Cut Pro
How
to do Everything with Adobe(R) Acrobat(R) 5.0
by Doug Sahlin
(Paperback)
Adobe(R)
Acrobat(R) 5.0 Classroom in a Book
(Paperback)
Maya
4 Fundamentals
by Jim Lammers, Lee Gooding
(Paperback)
Sams
Teach Yourself Macromedia Flash MX in 24 Hours
by Phillip Kerman, Philip Kerman
(Paperback)
The
Non-Designer's Design Book: Design and Typographic Principles for the Visual
Novice
by Robin Williams
"The Non-Designer's Design Book" gives users at all levels the essentials
of page layout, emphasizing the four concrete principles of design--proximity,
alignment, repetition, and contrast.
3D
Studio Max 3 Fundamentals
Michael Todd Peterson
The tutorials in this book offer a different perspective on how to
use Max than the tutorials in Kinetix's own manuals, yet they drive home
the same methodologies and procedures. Not only does this reinforce what
an experienced user may already know, it helps new users climb the learning
curve quickly, making "3D Studio Max 3 Fundamentals" an excellent supplemental
book for any new user of the software. --Mike Caputo - Amazon.com
Textbook Binding: 574 pages
New Riders Publishing; ISBN: 0735700494; 1st edition
(July 1999)
Type
In Motion: Innovations in Digital Graphics
by Jeff Bellantoni and Matt Woolman
Type in Motion: Innovations in Digital Graphics is a high-energy, brilliantly
colored coffee-table book--and a serious exploration of the latest trends
in type design in commercial and fine art as well.
The book is an intensely visual guide to the variety of type designs
in today's media. It examines movies such as Prospero's Books and The Pillow
Book, where beautiful calligraphy plays a large role, and movies such as
Mission Impossible and Good Will Hunting, where the titles are produced
with careful attention to typography. The writers also explore type design
in commercials and documentaries. A variety of pieces they present were
originally delivered on CD-ROM, Web site, video, book, or other medium--there's
even a sculptural toy--and include interactive press kits, experimental
design showcases, digital opera, interactive calendars, and scientific
research on type. --Kathleen Caster - Amazon.com
Hardcover: 176 pages
Rizzoli International Publications; ISBN: 0847821846;
(May 1999)
Real
World Bryce 4
by Susan A. Kitchens and Victor Gavenda
Bryce, thanks mostly to its unique user interface, always elicits a
powerful reaction from users--sometimes positive, sometimes negative, but
rarely indifferent. What can't be denied, though, is the amazing quality
and variety of images that Bryce can produce in the hands of an experienced
user. The problem, then, is acquiring that experience. Real World Bryce
4 is a massive and insightful tome that manages to pierce through that
obscure and uncommon interface and reveal the power of the underlying tool.
Written by a pair of veteran Bryce users and seasoned writers, this book
is the source of that sought-after experience--a virtual fountain of information
from which to drink deeply. --Mike Caputo - Amazon.com
Paperback: 1072 pages
Peachpit Press; ISBN: 0201354381; 1st edition (January
15, 2000)
The
Art and Science of Digital Compositing
by Ron Brinkmann
Author Ron Brinkman, who has contributed his computer-generated visual
effects to feature films like "Die Hard" and "James and the Giant Peach,"
expounds upon the art of digitally manipulating images in "The Art and
Science of Digital Compositing." Brinkman homes in on a specific area -
visual effects in film, multimedia, and commercials - and expands on it
in a highly precise and technical fashion.
Adobe
InDesign Classroom in a Book
by Adobe Development Team
September 30, 1999
To coincide with the imminent launch of Adobe's page-layout app, InDesign
1.0, "Adobe InDesign Classroom in a Book" provides explanations coupled
with short lessons to introduce users to InDesign's features (page layout
tools, palette-based interface, integration with Adobe Photoshop and Illustrator,
and support for PDF files). Experienced users of Quark XPress and Adobe
Illustrator as well as page-layout novices will benefit from this guide's
instruction.