Customer Review: As with most Monster Manuals, the larger more creatures you have at your finger tips, the easier it is to keep your players challenged and keep the game fun with a variety of opponents.
Customer Review: Like others, I was expecting a lot more out of this book. It described only a small handful of new types of equipment, hardly glossed over new potions/poisons, and was mostly descriptors of specific magic items. Aesthetics-wise, the illustrations were kind of sub-par and the guide was in black and... more info
Customer Review: This d20 book, incrast to other books of the d20 persuasion is realy quite good, because it gives the user/GM an easy, bare-boned account on how to make a very interesting campaign for a modern setting. I disagree heartily with the idea that d20 modern is a way to imitate modern thrillers, movies... more info
Customer Review: This is a great addition to any DM's (Dungeon Master's) collection of resource books. Heck, even the players can hang on to a copy of this valuable tome for their own use. Here is what it entails and how it can be useful for role-playing in the d20 environment. There are listings for an entire... more info
Customer Review: The idea of playing monster pcs is really neat and interesting, but most of how to do that is covered in the monster manuals and is much easier to understand. I was a little befuddled at the many templates, which are neat unto themselves, I just don't really see spending time creating these... more info
Customer Review: I've been playiong LARP as a Paladin for like a decade now, and I already got the overpacked second edition typical paladin described in the player's handbook. Plus with the 2nd edition Complete Paladin's handbook, it explains a day in the life of a stronghold or church paladin you can pick from.... more info
Customer Review: This book was poorly made, not worth your money. i don't know [who] wrote this but he really needs to go back to english classes. The book was not put in order. They just took the diablo II computer game and put it in a book without worrying about the rules of 3rd D&D.