Customer Review: This is a very accessible textbook that does a good job of covering the basics of all aspects of the design of virtual reality systems. This textbook can be roughly divided into three parts. The first four chapters describe input devices, output devices, and computer architectures for virtual... more info
Customer Review: One of the most common complaints about virtual world experiences is that the lack of physical sensations in the environment. Visual simulation is nearing photographic quality, and 3D sound is very convincing. But as soon as one touches a virtual object, or picks up a virtual car and tosses it into... more info